I disagree with this decision, though, primarily because as far as Unity 2018.3 is concerned, builds should run on 10.11. So it seems pretty clear to me that the FireBase standalone macOS bundles/plugins were not designed to run on macOS 10.11.*. Please provide any other information below, and attach a screenshot if possible. app/Contents/Frameworks/MonoEmbedRuntime/osx/FirebaseCppApp-5.2.0.so app/Contents/Frameworks/MonoEmbedRuntime/osx/FirebaseCppApp-5.2.0.dylibįallback handler could not load library. app/Contents/Frameworks/MonoEmbedRuntime/osx/libFirebaseCppApp-5.2.0.bundleįallback handler could not load library. app/Contents/Frameworks/MonoEmbedRuntime/osx/libFirebaseCppApp-5.2.0.soįallback handler could not load library. app/Contents/Frameworks/MonoEmbedRuntime/osx/libFirebaseCppApp-5.2.0.dylibįallback handler could not load library. app/Contents/Frameworks/MonoEmbedRuntime/osx/FirebaseCppApp-5.2.0įallback handler could not load library.
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